My name is Jose Maria Maestre, Xema for friends
I am a videogames programmer in C++
Third person puzzle game, with fixed cameras in the style of the old resident evil games, made in UE 5.2
PS5 game developed using my own game engine for PS5
A propietary game engine made in C++ with OpenGL and DirectX11 with integrated nvidia phsyxs, sound with OpenAL and physically based rendering
A propietary game engine made in C++ with DirectX11 implementing physically based rendering, multithread system, emissive and more cool effects
Cloth & rope physics simulations using C++
Mobile game developed with Unity
PC game using wii balance board as input developed with Unity
Films web using The MovieDB API